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Viewing Issues (1 - 94 / 94)
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| | | P | ID | Summary | Severity | Product Version | Status | Resolution | Updated | Fixed in Version | # | 3i |
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| | |  | 0000179 | Allow units to turn into other units upon promotion. | feature | | assigned | open | 12.07.10 | | 10 | |
| | |  | 0000180 | A new game mode. | feature | | assigned | open | 07.04.11 | | 5 | |
| | |  | 0000191 | Ability to merge/unmerge units | feature | | assigned (Renegade) | open | 25.01.11 | | 6 | |
| | |  | 0000194 | New variant on the soviet battle bunker code [Tunnels] | feature | | assigned (Renegade) | open | 18.06.10 | | 17 | |
| | |  | 0000200 | Re-enable the EMEffect. | feature | | assigned (AlexB) | reopened | 31.08.10 | | 15 | |
| | |  | 0000201 | Enable custom palettes for any SHP object. | feature | | confirmed | open | 22.09.11 | | 3 | |
| | |  | 0000203 | Add the bounty logic. | feature | | assigned (Graion Dilach) | open | 02.09.11 | | 57 | |
| | |  | 0000204 | Allow the creation of custom radiation types. | feature | | assigned (pd) | open | 30.05.10 | | 8 | |
| | |  | 0000210 | IE helper | feature | | confirmed | open | 22.10.07 | | 1 | |
| | |  | 0000215 | Additional Unit Cursors | feature | | confirmed | open | 31.08.10 | | 7 | |
| | |  | 0000221 | "Trenches" | feature | | assigned (Renegade) | open | 02.10.10 | | 3 | |
| | |  | 0000222 | Varients on charges and gattling logic for infantry | feature | | confirmed | open | 24.02.08 | | 4 | |
| | |  | 0000225 | Fix and improve dropship loadout. | feature | | confirmed | open | 05.07.10 | | 2 | |
| | |  | 0000229 | Allow modders to choose how many of a certain building each type of AI can build Easy medium hard | feature | | assigned (DCoder) | open | 28.06.10 | | 12 | |
| | |  | 0000232 | Allow buildings to decloak and fire upon cloaked units. | feature | | confirmed | open | 11.08.11 | | 11 | |
| | |  | 0000233 | Complete Burow Logic | feature | | assigned (Renegade) | open | 31.08.10 | | 9 | |
| | |  | 0000241 | Support for 16 bit SHPs | feature | | confirmed | open | 17.07.10 | | 8 | |
| | |  | 0000243 | Restore ability to change a plane's home airport | feature | | confirmed | open | 24.02.08 | | 10 | |
| | |  | 0000245 | Custom missile types | feature | | assigned | open | 24.12.10 | | 8 | |
| | |  | 0000246 | Re-enable/create shroud regrowth and fog of war | feature | | confirmed | open | 25.10.10 | | 15 | |
| | |  | 0000248 | Add additional high bridge tile sets | feature | | confirmed | open | 29.05.11 | | 3 | |
| | |  | 0000250 | Allow sensors on buildings | feature | | confirmed | open | 22.05.10 | | 2 | |
| | |  | 0000252 | Add RADIMMUNE to possible veteran/elite abilities | feature | | confirmed | open | 02.09.10 | | 3 | |
| | |  | 0000253 | Some ways to modify the accuracy of an weapon | feature | | confirmed | open | 03.10.10 | | 6 | |
| | |  | 0000255 | Attribute modifiers on weapons. | feature | | confirmed | open | 12.11.11 | | 30 | |
| | |  | 0000257 | There is no secondary fire sequence for infantry in the water. | feature | | confirmed | open | 31.08.10 | | 4 | |
| | |  | 0000261 | Custom unit exit direction/path | feature | | confirmed | open | 13.09.10 | | 10 | |
| | |  | 0000264 | Increased Ally Sharability | feature | | confirmed (Renegade) | open | 12.09.10 | | 27 | |
| | |  | 0000268 | voxel animations and drawing | feature | | confirmed | open | 22.05.10 | | 5 | |
| | |  | 0000269 | Real Aircraft take off feature | feature | | confirmed | open | 30.05.10 | | 13 | |
| | |  | 0000273 | A way to be able to 'deploy' vehicle hijackers out of a hijacked vehicle | feature | | assigned (AlexB) | open | 08.02.11 | | 20 | |
| | |  | 0000279 | Customizable "Airstrike Confirmed" voice | feature | | confirmed | open | 31.08.10 | | 4 | |
| | |  | 0000282 | Costum mouse coursor? | feature | | confirmed | open | 29.03.08 | | 6 | |
| | |  | 0000285 | Unit de-evolution upon death | feature | | assigned (AlexB) | open | 04.01.11 | | 15 | |
| | |  | 0000308 | Re-enable unused crate bonus' | feature | | confirmed | open | 28.09.09 | | 1 | |
| | |  | 0000316 | Ammo= on weapons | feature | | confirmed | open | 24.12.10 | | 22 | |
| | |  | 0000317 | Re-Enable Mine Layer Logic | feature | | confirmed | open | 08.04.11 | | 9 | |
| | |  | 0000320 | Veteran/elite stuff | feature | | confirmed | open | 20.04.10 | | 3 | |
| | |  | 0000329 | "Cannot target this" function for Custom Cursors | feature | | assigned (AlexB) | open | 26.11.10 | | 4 | |
| | |  | 0000349 | Add a "Guard area" or "Combat Air Patrol" feature | feature | | confirmed | open | 08.05.11 | | 36 | |
| | |  | 0000357 | Slaves | feature | | assigned (Renegade) | open | 09.06.11 | | 29 | |
| | |  | 0000370 | Add a 'Death Timer' function for units so that they take damage over time | feature | | assigned (Renegade) | open | 06.06.10 | | 9 | |
| | |  | 0000376 | Weather Effects | feature | | assigned (Renegade) | open | 29.08.10 | | 6 | |
| | |  | 0000380 | Allow DeployToLand= to work on Jumpjets (esp Infantry like the Rocketeer) | feature | | confirmed | suspended | 15.05.11 | | 39 | |
| | |  | 0000398 | New weapon options: Cloak. and Decloak. | feature | | confirmed | open | 16.07.10 | | 5 | |
| | |  | 0000399 | New warhead option: DeMindControl | feature | | confirmed | open | 11.08.10 | | 9 | |
| | |  | 0000401 | Have a weapon/warhead tweak that allows the flipping of tanks by area effect weapons | feature | | confirmed | open | 20.04.10 | | | |
| | |  | 0000405 | Weapons affecting Units attacking a target | feature | | assigned (Renegade) | open | 27.06.10 | | 1 | |
| | |  | 0000407 | Warheads: Unit Flash | feature | | assigned (Renegade) | open | 08.12.09 | | | |
| | |  | 0000408 | Warheads: Residual Damage | feature | | assigned (Renegade) | open | 18.11.10 | | 4 | |
| | |  | 0000430 | Unhardcoding Urban Combat Values | feature | | confirmed | open | 06.06.10 | | 8 | |
| | |  | 0000457 | Reverse engineering logic | feature | | confirmed | fixed | 15.07.11 | | 63 | |
| | |  | 0000460 | Units to be stunnable by a stun weapon | feature | | assigned (AlexB) | open | 08.02.11 | | 3 | |
| | |  | 0000469 | Extend CellSpread from 10 to 100 | feature | | assigned (DCoder) | open | 17.07.10 | | 3 | |
| | |  | 0000504 | Make the units fire two weapons at same time | feature | | confirmed | open | 11.10.10 | | 20 | |
| | |  | 0000510 | Multiple Voxel-Turrets (Battleships like in RA2) | feature | | confirmed | open | 10.10.10 | | 5 | |
| | |  | 0000517 | When Carryall lift a vehicle and die, vehicle deathweapon is ignored | feature | | confirmed | open | 17.10.10 | | 3 | |
| | |  | 0000518 | Waypoint Mode Aircrafts | feature | | confirmed | open | 10.10.10 | | 3 | |
| | |  | 0000525 | Allow different types of stealth | feature | | confirmed | open | 08.11.10 | | 20 | |
| | |  | 0000556 | Drain weapon with ranged weapon dont work | feature | | confirmed | open | 10.10.10 | | 1 | |
| | |  | 0000586 | EVA Alert (Like CreateSound) On Unit Deploy | feature | | assigned (AlexB) | open | 10.08.10 | | | |
| | |  | 0000603 | Turrets and IFV logic on buildings | feature | | confirmed | open | 08.02.11 | | 7 | |
| | |  | 0000608 | Enable WebGuy from TS/FS | feature | | assigned (AlexB) | open | 07.06.10 | | 3 | |
| | |  | 0000609 | Researches | feature | | confirmed | open | 12.11.10 | | 24 | |
| | |  | 0000612 | AI Enhancements | feature | | confirmed (DCoder) | open | 10.10.10 | | 4 | |
| | |  | 0000672 | Garrison Clearing Projectiles | feature | | assigned (Renegade) | open | 27.06.10 | | 8 | |
| | |  | 0000684 | Active Protection Systems | feature | | assigned (Renegade) | open | 16.09.11 | | 6 | |
| | |  | 0000707 | Leech Weapons | feature | | assigned (AlexB) | open | 10.08.10 | | 3 | |
| | |  | 0000715 | Extending Upgrades to include documented limits | feature | | confirmed | open | 10.10.10 | | 2 | |
| | |  | 0000723 | Chrono Sphere designate-source animation should be displayed to allies. | feature | | assigned (AlexB) | reopened | 16.03.11 | 0.1.821 | 12 | |
| | |  | 0000750 | Morale / bravery / panic system | feature | | assigned (Renegade) | open | 30.05.10 | | 17 | |
| | |  | 0000778 | Urban Combat Damage Model Overhaul | feature | | assigned (Renegade) | open | 16.07.11 | | 1 | |
| | |  | 0000804 | Split SpyEffect.RevealRadar to two separate flags | feature | | assigned (AlexB) | open | 08.02.11 | | 4 | |
| | |  | 0000856 | Extend the EMP logic | feature | | assigned (AlexB) | open | 08.06.11 | | 65 | |
| | |  | 0000881 | Make parallel AI queues customizable by difficulty | feature | | assigned (DCoder) | fixed | 21.10.10 | | 8 | |
| | |  | 0000915 | Increase the number of facings for SHP units | feature | Ares 0.1 | assigned (DCoder) | open | 10.08.10 | | 17 | |
| | |  | 0000935 | BurstDelay improvement | feature | 0.1.unlisted | assigned (DCoder) | open | 28.08.11 | | 4 | |
| | |  | 0000940 | INI section includes / section templates | feature | | confirmed | reopened | 28.08.11 | | 19 | |
| | |  | 0000957 | custom storms | feature | Ares 0.1 | confirmed | open | 13.10.10 | | 5 | |
| | |  | 0000981 | More than two weapons on a unit | feature | | assigned (DCoder) | open | 30.12.10 | | 11 | |
| | |  | 0000984 | Implement [Weapon]AllowedTargets= | feature | | assigned (DCoder) | open | 21.06.10 | | 3 | |
| | |  | 0000987 | More IFV modes (weapons/turrets) | feature | | assigned (DCoder) | open | 31.07.10 | | 5 | |
| | |  | 0000991 | New tiberium/ore tree types | feature | | confirmed | open | 10.10.10 | | 36 | |
| | |  | 0001066 | Show Damage Number when Unit get hit by weapon | feature | | assigned (Graion Dilach) | open | 28.08.11 | | 16 | |
| | |  | 0001086 | Allow Player@X functionality for more script related functions | feature | | assigned (DCoder) | open | 16.07.10 | | 6 | |
| | |  | 0001111 | VeteranTanyaNaked= | feature | | assigned (Renegade) | open | 10.01.11 | | 7 | |
| | |  | 0001113 | Alternative voxels for damaged states | feature | | confirmed | open | 19.07.10 | | 2 | |
| | |  | 0001162 | Vehicle Husk (and maybe building ones). | feature | | confirmed | open | 30.12.10 | | 16 | |
| | |  | 0001209 | Dock to unload passengers logic | feature | | assigned (Renegade) | open | 26.08.10 | | 4 | |
| | |  | 0001308 | Prerequisites fullfilment by capturing certain houses' buildings | feature | | assigned (Graion Dilach) | open | 06.08.11 | | 1 | |
| | |  | 0001389 | EMP on factory/barracks | feature | | assigned (AlexB) | fixed | 13.07.11 | 0.1.973 | 14 | |
| | |  | 0001523 | Money Conversion | feature | | assigned (Graion Dilach) | open | 26.06.11 | | 7 | |
| | |  | 0001573 | Warhead-triggered animation | feature | | assigned (Graion Dilach) | open | 10.10.11 | | 14 | |
| | |  | 0001623 | AttachAnim for units | feature | | assigned (Graion Dilach) | open | 10.10.11 | | 13 | |
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