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Viewing Issues (1 - 94 / 94)  Print Reports ]  CSV Export ]  Excel Export ]
    PIDSummarySeverityProduct VersionStatusResolutionUpdatedFixed in Version # 3i
  0000179Allow units to turn into other units upon promotion.featureassignedopen12.07.1010
  0000180A new game mode.featureassignedopen07.04.115
  0000191Ability to merge/unmerge unitsfeatureassigned (Renegade)open25.01.116
  0000194New variant on the soviet battle bunker code [Tunnels]featureassigned (Renegade)open18.06.1017
  0000200Re-enable the EMEffect.featureassigned (AlexB)reopened31.08.1015
  0000201Enable custom palettes for any SHP object.featureconfirmedopen22.09.113
  0000203Add the bounty logic.featureassigned (Graion Dilach)open02.09.1157
  0000204Allow the creation of custom radiation types.featureassigned (pd)open30.05.108
  0000210IE helperfeatureconfirmedopen22.10.071
  0000215Additional Unit Cursorsfeatureconfirmedopen31.08.107
  0000221"Trenches"featureassigned (Renegade)open02.10.103
  0000222Varients on charges and gattling logic for infantryfeatureconfirmedopen24.02.084
  0000225Fix and improve dropship loadout.featureconfirmedopen05.07.102
  0000229Allow modders to choose how many of a certain building each type of AI can build Easy medium hardfeatureassigned (DCoder)open28.06.1012
  0000232Allow buildings to decloak and fire upon cloaked units.featureconfirmedopen11.08.1111
  0000233Complete Burow Logicfeatureassigned (Renegade)open31.08.109
  0000241Support for 16 bit SHPsfeatureconfirmedopen17.07.108
  0000243Restore ability to change a plane's home airportfeatureconfirmedopen24.02.0810
  0000245Custom missile typesfeatureassignedopen24.12.108
  0000246Re-enable/create shroud regrowth and fog of warfeatureconfirmedopen25.10.1015
  0000248Add additional high bridge tile setsfeatureconfirmedopen29.05.113
  0000250Allow sensors on buildingsfeatureconfirmedopen22.05.102
  0000252Add RADIMMUNE to possible veteran/elite abilitiesfeatureconfirmedopen02.09.103
  0000253Some ways to modify the accuracy of an weaponfeatureconfirmedopen03.10.106
  0000255Attribute modifiers on weapons.featureconfirmedopen12.11.1130
  0000257There is no secondary fire sequence for infantry in the water.featureconfirmedopen31.08.104
  0000261Custom unit exit direction/pathfeatureconfirmedopen13.09.1010
  0000264Increased Ally Sharabilityfeatureconfirmed (Renegade)open12.09.1027
  0000268voxel animations and drawingfeatureconfirmedopen22.05.105
  0000269Real Aircraft take off featurefeatureconfirmedopen30.05.1013
  0000273A way to be able to 'deploy' vehicle hijackers out of a hijacked vehiclefeatureassigned (AlexB)open08.02.1120
  0000279Customizable "Airstrike Confirmed" voicefeatureconfirmedopen31.08.104
  0000282Costum mouse coursor?featureconfirmedopen29.03.086
  0000285Unit de-evolution upon deathfeatureassigned (AlexB)open04.01.1115
  0000308Re-enable unused crate bonus'featureconfirmedopen28.09.091
  0000316Ammo= on weaponsfeatureconfirmedopen24.12.1022
  0000317Re-Enable Mine Layer Logicfeatureconfirmedopen08.04.119
  0000320Veteran/elite stufffeatureconfirmedopen20.04.103
  0000329"Cannot target this" function for Custom Cursorsfeatureassigned (AlexB)open26.11.104
  0000349Add a "Guard area" or "Combat Air Patrol" featurefeatureconfirmedopen08.05.1136
  0000357Slavesfeatureassigned (Renegade)open09.06.1129
  0000370Add a 'Death Timer' function for units so that they take damage over timefeatureassigned (Renegade)open06.06.109
  0000376Weather Effectsfeatureassigned (Renegade)open29.08.106
  0000380Allow DeployToLand= to work on Jumpjets (esp Infantry like the Rocketeer)featureconfirmedsuspended15.05.1139
  0000398New weapon options: Cloak. and Decloak.featureconfirmedopen16.07.105
  0000399New warhead option: DeMindControlfeatureconfirmedopen11.08.109
  0000401Have a weapon/warhead tweak that allows the flipping of tanks by area effect weaponsfeatureconfirmedopen20.04.10 
  0000405Weapons affecting Units attacking a targetfeatureassigned (Renegade)open27.06.101
  0000407Warheads: Unit Flashfeatureassigned (Renegade)open08.12.09 
  0000408Warheads: Residual Damagefeatureassigned (Renegade)open18.11.104
  0000430Unhardcoding Urban Combat Valuesfeatureconfirmedopen06.06.108
  0000457Reverse engineering logicfeatureconfirmedfixed15.07.1163
  0000460Units to be stunnable by a stun weaponfeatureassigned (AlexB)open08.02.113
  0000469Extend CellSpread from 10 to 100featureassigned (DCoder)open17.07.103
  0000504Make the units fire two weapons at same timefeatureconfirmedopen11.10.1020
  0000510Multiple Voxel-Turrets (Battleships like in RA2)featureconfirmedopen10.10.105
  0000517When Carryall lift a vehicle and die, vehicle deathweapon is ignoredfeatureconfirmedopen17.10.103
  0000518Waypoint Mode Aircraftsfeatureconfirmedopen10.10.103
  0000525Allow different types of stealthfeatureconfirmedopen08.11.1020
  0000556Drain weapon with ranged weapon dont workfeatureconfirmedopen10.10.101
  0000586EVA Alert (Like CreateSound) On Unit Deployfeatureassigned (AlexB)open10.08.10 
  0000603Turrets and IFV logic on buildingsfeatureconfirmedopen08.02.117
  0000608Enable WebGuy from TS/FSfeatureassigned (AlexB)open07.06.103
  0000609Researchesfeatureconfirmedopen12.11.1024
  0000612AI Enhancementsfeatureconfirmed (DCoder)open10.10.104
  0000672Garrison Clearing Projectilesfeatureassigned (Renegade)open27.06.108
  0000684Active Protection Systemsfeatureassigned (Renegade)open16.09.116
  0000707Leech Weaponsfeatureassigned (AlexB)open10.08.103
  0000715Extending Upgrades to include documented limitsfeatureconfirmedopen10.10.102
  0000723Chrono Sphere designate-source animation should be displayed to allies.featureassigned (AlexB)reopened16.03.110.1.82112
  0000750Morale / bravery / panic systemfeatureassigned (Renegade)open30.05.1017
  0000778Urban Combat Damage Model Overhaulfeatureassigned (Renegade)open16.07.111
  0000804Split SpyEffect.RevealRadar to two separate flagsfeatureassigned (AlexB)open08.02.114
  0000856Extend the EMP logicfeatureassigned (AlexB)open08.06.1165
  0000881Make parallel AI queues customizable by difficultyfeatureassigned (DCoder)fixed21.10.108
  0000915Increase the number of facings for SHP unitsfeatureAres 0.1assigned (DCoder)open10.08.1017
  0000935BurstDelay improvementfeature0.1.unlistedassigned (DCoder)open28.08.114
  0000940INI section includes / section templatesfeatureconfirmedreopened28.08.1119
  0000957custom stormsfeatureAres 0.1confirmedopen13.10.105
  0000981More than two weapons on a unitfeatureassigned (DCoder)open30.12.1011
  0000984Implement [Weapon]AllowedTargets=featureassigned (DCoder)open21.06.103
  0000987More IFV modes (weapons/turrets)featureassigned (DCoder)open31.07.105
  0000991New tiberium/ore tree typesfeatureconfirmedopen10.10.1036
  0001066Show Damage Number when Unit get hit by weaponfeatureassigned (Graion Dilach)open28.08.1116
  0001086Allow Player@X functionality for more script related functionsfeatureassigned (DCoder)open16.07.106
  0001111VeteranTanyaNaked=featureassigned (Renegade)open10.01.117
  0001113Alternative voxels for damaged statesfeatureconfirmedopen19.07.102
  0001162Vehicle Husk (and maybe building ones).featureconfirmedopen30.12.1016
  0001209Dock to unload passengers logicfeatureassigned (Renegade)open26.08.104
  0001308Prerequisites fullfilment by capturing certain houses' buildingsfeatureassigned (Graion Dilach)open06.08.111
  0001389EMP on factory/barracksfeatureassigned (AlexB)fixed13.07.110.1.97314
  0001523Money Conversionfeatureassigned (Graion Dilach)open26.06.117
  0001573Warhead-triggered animationfeatureassigned (Graion Dilach)open10.10.1114
  0001623AttachAnim for unitsfeatureassigned (Graion Dilach)open10.10.1113
 

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